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How to create animations using Adobe ImageReady CS

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Creating animations in Adobe ImageReady is based on the use of layers. Each element of the animation is placed on its own layer. This allows you to change the position and appearance of an element in a series of frames using the commands and characteristics of the Layers palette. To create animation frames from an unusual multilayer image, along with the Layers gamut, the Animation gamut is used. With it, you can assign a delay time to each frame, create new frames, automatically generate intermediate states based on the source and destination images, determine the number of repetitions of the animation, and more

It must be emphasized that in Adobe Photoshop CS2, you can also use the gamut of animation without going to the ImageReady program. Yet in the program Adobe ImageReady version CS2 gamma animation is also located.

Introducing the Animation Gamut

Consider the process of preparing the animation. And as an example, we will “revive” the banner that we saved in the other.psd file. But first, run the Adobe ImageReady program.

Click the Start button on the Taskbar and select the Programs - Adobe ImageReady CS (Programs - Adobe ImageReady CS) command from the Windows main menu that appears. The program will be launched, and its working window will appear on the display.

As previously mentioned, the animation is prepared using the Animation palette.

Select the menu command Window - Animation. At the bottom of the popup window, the gamut Animation appears.

Until a new document is created in Adobe ImageReady or an existing document is opened, the controls in this palette will be unreachable. Therefore, we immediately open the other.psd file.

Select the menu command File - Open. The Open file dialog will appear on the display.

Open the folder where you saved the other.psd file, and select it with a mouse click.

Click the Open button. The Open File dialog closes. The other.psd document window appears in the working window of the Adobe ImageReady program.

Animation preparation in Adobe ImageReady consists in developing a sequence of frames, for each of which an image, delay time and other characteristics are determined. The first frame of this sequence is created by the program automatically and is already in the Animation gamut with a thumbnail and a shortcut 1 in the upper left corner. This frame includes all visible layers of the active drawing.

At the bottom edge of the Animation palette are buttons that control the creation and playback of animations. These buttons have a subsequent purpose.

Selects looping options - opens a menu with which you can choose the number of repetitions of the animation. The selected option is displayed to the left of the icon. By default, this is Forever, in other words, the animation is played back without interruption.

Selects first frame - Go to the first frame of the animation.

Selects previous frame - Go to the previous frame of the animation.

Plays / Stops animation - Enables playback of the animation. After the start of playback, the image of the button changes, pressing which interrupts the playback of the animation.

Selects next frame - go to the next frame.

Tween (Creation of intermediate frames) - automatically generates intermediate frames between 2 designated.

Duplicates current frame - Duplicates the current frame.

Deletes selected frames - Deletes selected frames.

In the upper right corner of the Animation palette, there is an enter button that opens access to the palette menu. Using the commands of this menu, you can create, delete, copy, paste and select frames, generate intermediate frames, improve animation and do some other operations.

The animation preparation process in Adobe ImageReady is very simple. In the Animation gamut, frames are alternately created. The graphic content of each frame is determined using the Layers palette. With all this, you can use all available editing tools. For each frame, the display duration is set, which can be changed over a wide range. As needed, between 2 at least some frames the machine automatically generates at least a number of intermediate frames to create the effect of a gradual configuration. Moreover, such a gradual change can be created for transparency, effects and the position of objects. And in the end, the number of repetitions of the animation in the browser is indicated, which is determined by an integer or can be continuous. At the final step, the animation is optimized and saved in GIF format.

Additional information on the topic

This article provides information on creating and editing menus using VBA.

Description of how to create animated images (buttons) using the Adobe ImageReady graphics editor

This article describes how to create a site using WYSIWYG editor in particular Microsoft FrontPage 2003

Description of interface design using Visual Basic Programming (VBA)

Creating GIFs in ImageReady

With GIF animation, a set of image frames is played in the order specified by the user. You can create various animation effects for a Web page: make the text or graphics move, gradually disappear or appear, or change in another way.

To prepare an animation in ImageReady, you need to create many image frames using the Animation palette shown in Figure 2. 23.127. Then you can edit the individual layers of each frame using the Layers palette, and each frame will have its own unique set of settings in the Layers palette. And finally, you need to save the sequence of frames as a single GIF-file - now the animation is ready for viewing in interactive mode.

This book talks about creating two main animation effects: moving a layer element and gradually fading or appearing. Once you have mastered the basics, you can begin to create more complex animation projects.

Moving an image element using animation

Create an animation effect for any image.

  1. Open or create an image containing a background layer and a transparent layer with a picture of an object (Fig. 23.128). How to do this is described in the section “Masking figures using the Extract command” in Chapter 5 and the sections on various methods of erasing the image at the end of Chapter 12.

Fig. 23.127. Animation Palette

Fig. 23.128. Image Layers on the Layers Tab

Fig. 23.129. Move a layer element to the edge of the main window

Fig. 23.130. Drag an image element to the other edge of the main window

Fig. 23.131. Original (initial) and copied (last) animation frames

  1. Open the Animation palette by clicking on the Animation tab or by using the Window> Show Animation command (Window> Show Animation Palette).
  2. Select a layer in the Layers palette.
  3. Using the Move tool, drag the image element to the edge of the main window (Fig. 23.129). The corresponding thumbnail in the Animation palette will be updated to reflect the new position of the element.
  4. At the bottom of the Animation palette, click the Duplicate current frame button. The copied frame will be highlighted.
  5. The layer selected in step 3 should remain selected.
  6. Using the Move tool (V key) drag a layer element to the other side of the main window (Fig. 23.130). The current thumbnail in the Animation palette will be updated accordingly (Fig. 23.131). Leave this layer selected!
  7. In the Animation palette, click the Tween button to create intermediate frames between the ones already selected.
  8. In the Tween dialog box, put the Layers switch in one of the following positions:
  • All Layers (All layers), to copy points from all layers into new frames - even those layers that have not been changed (Fig. 23.132). This option will also allow you to remember changes made simultaneously in two or more layers,
  • Selected Layer to copy the points of only the selected layer to new frames. All other layers will be hidden.

Then, in the Parameters group, select the check boxes for those parameters that will change in the intermediate frames: Position, Opacity and / or Effects.

From the Tween with pop-up menu, select Previous Frame mode (Add intermediate frames between the selected frame and the previous one).

If several frames were selected before the Tween dialog box opens, then only the Selection option will be available in the Tween with pop-up menu (Add intermediate frames between the selected ones).

Fig. 23.132. Tween Dialog Box

Other animation options

By pressing the Shift key and clicking with the mouse, you can select several frames. Drag one or a group of frames to the desired location.

To place each frame in a layer, select Flatten Frames Into Layers from the menu in the Animation palette. Previous layers will not be deleted.

Using the Revert Frames command from the menu of the Animation palette, you can change the sequence of playback frames. This option is equivalent to playing back the animation.

Fig. 23.133. Animation palette after adding intermediate frames

Recreating intermediate frames

In order to repeat the operation of creating intermediate frames, select all previously created intermediate frames by clicking with the pressed Shift key and drag them to the Delete button. Edit one of the two remaining frames, and then apply the Tween command again.

Next, indicate in the Frames to Add field the number of frames to be added (from 1 to 100). The higher this value, the smoother (no breaks) the animation will be, but the file size and download time will increase.

  1. Click on the OK button (Fig. 23.133). Now you can preview the animation (see the section "Preview the animation"). During playback, the layer element will smoothly move from one edge of the main window to the other.

You can use a text layer for animation, and you don’t even have to convert it to a raster representation. You can create a fade in or fade out effect, as well as move text along the image window, or use it for other animation effects.

If you want the animation to load and play fast, use small frame sizes (approximately 200x200 pixels or less).

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